Cold War grand strategy · in development

The future is contested.

From the first uneasy days of peace to the threshold of a new millennium, lead a nation through the defining struggle of the modern age — and make the choices history never got to.

Historical and gameplay footage coming soon.

Political map of Europe at the 1949 scenario start, capitals and country labels visible.

What the game is.

Atomic Dawn is a grand strategy game about the tension, ambition, and uncertainty of the Cold War. You are not reliving a fixed timeline; you are running a country through it.

Every land province has its own economy, population, and unrest. Every relationship between states is directional and has a stated reason. Wars are fought over real borders and end when they stall. The simulation is the point.

Command a nation

You steer the institutions, industry, and people that decide whether your country merely survives the century or defines it — not a single leader with a to-do list.

Play the long game

Military readiness is one account among several. Prosperity, legitimacy, and influence are the others, and a decision made in 1952 is still being paid for in 1974.

Shape a new world

Diplomacy, covert action, economic pressure, and force are not separate screens. They are moves in one contest, and the map remembers every one of them.

Where the lines are drawn.

1949 opens with the map already tense. Forces are positioned by simulating each country's planning before the game starts, so the first turn looks like the history books.

Dense stacks of opposing brigades along the inner German border near the Elbe.
The inner German border — a wall of brigades on both banks of the Elbe.
Greek, Bulgarian, Turkish, and Albanian brigade markers across the southern Balkans.
The southern Balkans, where four armies meet.
Turkish and Soviet forces facing off across the mountainous Caucasus frontier.
The Turkish–Soviet frontier, drawn through the Caucasus.

A whole world, not two blocs.

1 October 1949 – 31 December 1999

The Cold War was never simply two sides facing off. It was a world remade by decolonization, scientific discovery, cultural change, proxy wars, and the choices of nations large and small — most of which never made the textbook.

Follow development.

Occasional updates on new footage, features, and the road to release. No more than one email a month.