What the game is.
Atomic Dawn is a grand strategy game about the tension, ambition, and uncertainty of the Cold War. You are not reliving a fixed timeline; you are running a country through it.
Every land province has its own economy, population, and unrest. Every relationship between states is directional and has a stated reason. Wars are fought over real borders and end when they stall. The simulation is the point.
Command a nation
You steer the institutions, industry, and people that decide whether your country merely survives the century or defines it — not a single leader with a to-do list.
Play the long game
Military readiness is one account among several. Prosperity, legitimacy, and influence are the others, and a decision made in 1952 is still being paid for in 1974.
Shape a new world
Diplomacy, covert action, economic pressure, and force are not separate screens. They are moves in one contest, and the map remembers every one of them.
The systems, in depth.
All featuresPopulation
Technology
Under the Hood
Where the lines are drawn.
1949 opens with the map already tense. Forces are positioned by simulating each country's planning before the game starts, so the first turn looks like the history books.



A whole world, not two blocs.
1 October 1949 – 31 December 1999
The Cold War was never simply two sides facing off. It was a world remade by decolonization, scientific discovery, cultural change, proxy wars, and the choices of nations large and small — most of which never made the textbook.
Follow development.
Occasional updates on new footage, features, and the road to release. No more than one email a month.
