All features
Under the Hood/Implemented

Living History

The whole 1949 scenario is content, not hardcoded engine logic

Every focus, event, law, and diplomatic option in the game is written the same underlying way — which is why 1949 has as much depth as it does, and why new scenarios don't require rebuilding the game itself.

ScreenshotA focus definition beside the focus tree it produces in-game.

How it works

Content, not code

Whether something is visible to you, whether you can actually use it yet, and when it disappears are all decided the same consistent way across every system in the game — focuses, laws, events, diplomatic options, faction actions. That consistency is what lets the game show you exactly why something is locked, instead of just hiding it and leaving you guessing.

How it works

Standing orders, not one-off buttons

Some actions aren't a single click and done — a standing directive, like a regional modernization program, keeps costing you money every month until it finishes or you simply can't afford to keep funding it anymore, rather than firing once and being forgotten.

How it works

History on a schedule, and history that just happens

Some historical beats — the founding of the People's Republic of China, the American response to it — are locked to their exact real-world date and fire the moment the campaign begins. Others don't have a fixed date at all; instead they're likely to happen around a certain point, with the actual timing varying a little from one playthrough to the next.

How it works

The AI plays by the same rules you see

When an AI country faces a decision — an event, a policy choice, a diplomatic proposal — it's not running on hidden logic. It's weighing the same authored options you would see, and picking whichever scores highest for its situation. What the AI does is a direct product of the same content you're reading on this page.